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Interactiv Digital Media Censorship
Title: Interactiv Digital Media Censorship
Category: Science & Technology
Details: Words: 578 | Pages: 2.5 (approximately 235 words/page)
Interactiv Digital Media Censorship
Video games are a media, just like any other. They not only affect culture, they are also affected by it. They carry certain limitations that exist on no other media. And yet, they are under the most attack. The people for censorship are not surprisingly over forty-five years of age. They first video game ever made was in 1979, almost twenty-five years after the birth of many of the pro censorship crowd. They truth is that
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showed last 75 words of 578 total
of a few mentally unstable persons cannot be blamed on video games. Hollywood has been more graphic than video games in displaying shot-to-kill methods.
Censoring one thing, such as video games, would give reason to censor every other type of media. It is an unnecessary measure with more problems involved than pros. Video games are a free media that are more protected by the developers, publishers, and retailers than movies, music CD’s and magazines.
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